Tom goes to work for several days in a row. (There will be many more links and paths but the end result will be this linear story.) Plan is to have work represented by a simple maze game or something like that.
[[Event 1]]
Something outside of work (birthday?) which causes Tom to be slightly irresponsible and not prepare adequately or feel well the next day.
[[The Day]]
The agent Tom is guiding dies. He (eventually, some links in here probably) goes home. There will be some sort of cool nightmare cutscene sequence here. He can then
[[Go to work the next day]]
[[Lie in bed]]
[[Talk to his wife]]
Maze mini-game gets HARD. Every day this choice is made, nightmare gets a bit worse and the same choice as on [[The Day]] is given. After enough days doing this, boss will [[ask if Tom is ok]]
This option makes the nightmares get better but nothing else will happen. After enough times choosing this option, the [[Go to work the next day]] option will be gone because Tom will be fired, at which point
To model real life, something will make this option much more difficult to choose right off the bat.
Choices resulting are probably:
[[Do nothing]] (wife says she's there for you or something like that)
[[First therapist]]
Tom clearly has a choice:
[[Lie, everything is fine]]
Or tell his boss what's going on, which results in
[[First therapist]]
Haven't quite figured out this passage? I want to reward the player for talking to wife but also punish them for not doing anything afterwards?
Doesn't go well. With either boss or wife introducing, there are always two options:
[[Stay with therapist]]
[[Find new therapist]]
With boss as introducer, you can quit the therapy, go back to work, and [[Lie, everything is fine]]
With wife as introducer,
Eventually (through escalation of maze difficulty hopefully) Tom gets incompetent enough at his job that he gets fired. Leads to [[Game Over 1]]
Something dark about Tom's failure to talk about his problems leads him to something along the lines of alcoholism (there will be a few one-choice pages along this route) followed by an official game over message
First therapist does nothing. Wife notices that it isn't helping, after a long series of (effectively) one choice pages (at this point, might branch into other endings later?), we arrive at
[[Wife leaves Tom]]
Good things happen? This branch will be updated soon
Tom either gets sad, which leads to
[[Game Over 1]],
or Tom gets angry, which leads to (with many more branching pats to come I believe) [[Military Ending]]
Tom eventually enlists in the military to get revenge on the people (undecided who right now) who he now blames for his Agent's death. Intended to be a pretty neutral ending; Tom has found direction for his life, but isn't at peace.