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<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/titlescreen.gif">
"Press forward. Do not stop, do not linger in your journey, but strive for the mark set before you." - George Whitefield
[[Begin your journey ->Intro]]
<<set $openedBox = false>>
<<set $divertedCourse = false>>
<<set $events = ["asteroids", "pirateattack","nebula", "repair", "poweroutage", "minefield", "spacedust", "traffic"]>>
<<set $time = 6>>
<<set $health = 6>>
<<set $totalHealth = 6>>
<<set $eventsLeft = 3>>
<<widget "nextEvent">>\
<<if $health <= 0>>\
<<set $next = "Game Over">>\
<<elseif $time <= 0>>
<<set $next = "Time Ran Out">>\
<<elseif $eventsLeft > 0>>\
<<set $next = $events.random()>>\
<<set $eventsLeft -= 1>>\
<<else>>\
<<if $openedBox and $divertedCourse>>\
<<set $next = "Ending1">>\
<<elseif $openedBox and not $divertedCourse>>\
<<set $next = "Ending2.5">>\
<<else>>\
<<set $next = "Ending2">>\
<</if>>\
<</if>>\
<</widget>>\
<<widget "deleteEvent">>\
<<run $events.delete(passage())>>\
<</widget>>\
/*
most of the variables should be pretty obvious what they are for
the next event widget is in charge of the whole random events thing, if none of the game over/ending requirements are fufilled then it will get a random string from the events array which should corrospond with a passage
with some of the passages i delete them from the events array so they don't happen again cause i feel like they shouldn't happen twice for no good reason (ex. asteroid field can happen multiple times cause of like space conditions while engine overheating twice without good reason would be annoying i feel)
*/<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Intro.jpg">
Even with all of the technology that has been created to let humans travel across space and live on other planets nobody has found a way to send packages and physical objects in an efficent way. While most communications can be sent through digital means anything physical must be transported the old-fashioned way in person. Package delivery services are used by everyone in the universe, from stores sending goods to customers to government agencies sending important messages they don't want digitally intercepted. Whatever the case, the most popular package delivery company is the esteemed Universal Space Parcel Service, or USPS for short.
The USPS is popular for a two main reasons, one being their insanely fast delivery times and the other being their intense privacy policy. The USPS never asks for details beyond the destination, the sender can stay totally anonymous and keep the details of what ever is inside the package to themselves. If there's any sort of illegal activity that's up for the Space Police to figure out, which they rarely do as it is often not worth their time or energy (in their eyes). It's a great policy for parents wanting to hide a present from a child or for any sort of person looking for some privacy in the ever connected world we all live in.
Space travel is never safe or predictable and while delivering packages isn't the most dangerous job you could do in space it still carries its own risks. As this month's USPS Captain of the Month, you are no stranger to the dangers of space. However, you stick with your job and cherish it as it allows you to support yourself and your family financially without putting yourself in too much danger. You've been with the USPS a very long time and climbed your way up the corporate ladder to make yourself a comfortable living, and there's no other company you would want to work for.
One day you were just lounging around the company building as you had no assignments at the time when your boss suddenly calls you into his office, saying he has something urgent to tell you.
[[Go into his office ->Office]]
<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Boss.jpg">
You walk into his office and your boss gestures for you to sit down.
"Hey kid," He says gruffly. "Look, you're not in trouble but I have a very important job for you. I've got a very important client that just dropped off an extremely time sensitive package that needs to be delivered ASAP. As you're one of my best captains I'd like you to take this job. Don't worry, you'll get paid extra for this special assignment. Oh, and I know you already know this but the client wanted to make sure that you didn't open the package, they were very insistent on this."
[["\"No problem, I'll get on it right away!\"" ->Open the box?]]
[["\"Is there any chance I could refuse?\"" ->Boss talks more]]<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Closed_Box.jpg">
You've been with the USPS long enough to know the ins and outs of the privacy policy and how it relates to package handling. Your boss shouldn't have to remind you to not open the box. Is there something special about this package? Or maybe he was just trying to remind you of the policies.
[["\"I should take a closer look at the outside of the box before I decide to open it or not.\""->Investigate the box without opening it]]
[["\"There's something suspicious about this, I should open the box and take a look, nobody will know that I opened it.\""->Open the box]]
[["\"I shouldn't open the box, that would be against company policy. It's not any of my business what's in there.\""->Don't open the box]]<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Opened_Box.gif">
Your curiosity gets the best of you and you open the package. Inside of the box is a solid, metal black cube with a bunch of displays on the top, one that is very clearly a timer ticking down the others having cycling sequences of letters and numbers. Wedged in between the strange device and the outer packaging is a piece of paper.
You pick up the piece of paper. It reads: "The codes on this box must be decoded before the timer runs out. If not decoded in time there will be consequences."
Consequences? What kind of consequences? Is this some kind of prank or is something actually going happen once the timer hits 0? What should you do with the package?
[["\"I should turn this into the authorities, it could be dangerous.\""->Turn it into the authorities]]
[["\"Is this some sort of sick prank? I wouldn't want to lose my job in case this ends up being nothing at all. I should just deliver it to its intended destination.\""->Deliver it like normal]]
<<set $openedBox = true>><img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Closed_Box.jpg">
Maybe he was just trying to remind you of the policies or the client was just weirdly paranoid. Better not open the box so you can keep your job. It really is none of your business what's in the packages you deliver, you didn't get this job because you're nosy. It's now time to head out and get ready to deliver the package.
[[Prepare to set off|Preparations]]
<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Opened_Box.gif">
The mere threat of "consequences" scares you. While this move may end up with you getting fired the chances that this suspicious package may cause harm in the future motivate you to change your course and set your destination to Space Police HQ.
[[Prepare to set off|Preparations]]
<<set $divertedCourse = true>><img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Opened_Box.gif">
There are plenty of logical explanations to what this package could be. It could be an elaborate prank between friends or an angry message sent between company offices about a new piece of technology they are developing. Whatever it might be it is not your job to do whatever you want with packages, it's your job to deliver them to the intended destination.
[[Prepare to set off|Preparations]]
Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
As you continue to travel you start to see massive floating rocks in the distance. They seem almost suspended in time but as you get closer and closer you can see the slow orbit of the rocks. It seems like you have come across a massive asteroid belt. You could take it slow and steady to safely maneuver your way around the giant space rocks, but this of course would take a lot of time. You could also just go through the asteriod belt at full speed and take the damage to your ship.
[[Better take it slow and steady]]
[[Send it]]
Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Some beeps resonate through the ship as your check engine light goes on. You start to smell a faint smell of smoke now circulating around your ship. You leave the pilot's seat for a bit as you make your way down to the engine room, which is filled with smoke. Looking at your engine closer you conclude that it must be overheating from working too hard. An easy way to combat overheating is just letting your engine rest but you could always just ignore it and keep moving on.
[[Take a break]]
[[Ignore it]]
<<deleteEvent>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
In the distance you see a suspicious flock of ships seemingly blocking the exact path your navigation device is telling you to go in. As you inch closer to these ships you recognize the symbols emblazoned on the sides of the ship as the symbols for a notorious space pirate clan that roams this region of space. Space pirates often attack USPS ships as many choose to send valuable information or goods using USPS services due to the strict privacy policy USPS has. However, one weakness of the space pirate is that they are often too lazy to chase after elusive targets, many only choose to prey on easy targets that will just stand down and give them what they want.
Many junior captains in the USPS don't know the symbols that these pirates use and fall victim to the pirates but as an experienced captain you know a couple ways to deal with these pests. The safest option is to just go around them and run away, but that may take too long. A more direct option is to just kick your engine into high gear and speed right past them. This may allow them to get a couple shots on you but they're much to lazy to follow you and this approach would be quicker than going around them.
[[Run away!]]
[[Barrel straight through them!]]
Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Flashing lights appear behind you as the Space Police sends you a communication to pull over and stop. As you comply with the orders you slow down to a stop and open the outer airlock hatch for the officer to enter. You hear the outer airlock close and the inner airlock open as the officer boards your ship. "Hey, you can't be going that fast," he says.
[["Sorry officer, won't happen again"]]
[["So you're just pulling over people for no reason?"]]
<<deleteEvent>>
Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
As you check your navigation terminal it beeps a couple of times, warning you that the current most efficient course would take you through an nebula, a massive cloud of different kinds of gasses. Nebulas are extremely unpredictable and all kinds of events can take place inside of them, some may help ships move faster but some may damage your ship. You could chose to keep your course as is or try and avoid the nebula to negate the risks that are associated with it.
[[Just go around it]]
[[Go through it]]You can feel all the damage that your ship has accumulated as it starts to shake and then suddenly break apart as the last thing you see before being consumed by darkness is a huge flash of fire and metal scraps.
Game Over.
You may choose to restart the whole game by clicking restart either on the side or at the link below or if you would like to try the journey portion again while keeping all your decisions from the beginning of the game you may click the "saves" tab on the sidebar and clicking load on the row that says "A" which will reload at the checkpoint when you decide what pace you want to go at.
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Boss_Angry.jpg">
"Listen, you're the only one who I trust to do this job. They've already dropped off the package and time's ticking so either you take this job or you lose your job got it?" He says.
An unusually aggressive response from the man but if you want to keep your job you guess there is no other choice but to accept this assignment.
[["\"Got it boss...\"" ->Open the box?]]<<if $openedBox and $divertedCourse>>\
The time on the box ticks down to 0. You brace yourself for whatever consequences are about to come. You wait a couple seconds but nothing ends up happening. Looking at the mysterious metal box you notice that not only has the timer stopped all the displays on top of the box have turned off and now are blank. Your communications device comes to life with a call from your boss. "Kid! What are you doing!? The client just called me furious saying that they didn't have the package yet! They said forget about the package and now this is me telling you to forget about your job too! I can't believe you've messed up on such an important job." He hangs up as you sit there stunned.
<<elseif $openedBox and not $divertedCourse>>\
The time on the box ticks down to 0. You brace yourself for whatever consequences are about to come. You wait a couple seconds but nothing ends up happening. Looking at the mysterious metal box you notice that not only has the timer stopped all the displays on top of the box have turned off and now are blank. Your communications device comes to life with a call from your boss. "Kid! What are you doing!? The client just called me furious saying that they didn't have the package yet! They said forget about the package and now this is me telling you to forget about your job too! I can't believe you've messed up on such an important job." He hangs up as you sit there stunned.
<<else>>\
You are in the middle of your journey to deliver this package as your communications device suddenly comes to life with a call from your boss. "Kid! What are you doing!? The client just called me furious saying that they didn't have the package yet! They said forget about the package and now this is me telling you to forget about your job too! I can't believe you've messed up on such an important job." He hangs up as you sit there stunned.
<</if>>\
Game Over.
You may choose to restart the whole game by clicking restart either on the side or at the link below or if you would like to try the journey portion again while keeping all your decisions from the beginning of the game you may click the "saves" tab on the sidebar and clicking load on the row that says "A" which will reload at the checkpoint when you decide what pace you want to go at.
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Time is of the essence but how fast you get there won't matter if your ship is blown to smitherines. Taking it slow through the asteroid belt you weave through the floating rocks with ease and make it out of there scot free. <<set $time -= 2>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You decide to just go for it. As you bolt through the asteroid field at a normal speed it is immensely hard to control the ship and you run into quite a few asteroids. You can hear and feel them banging against the outside of the ship but they don't slow you down and you eventually make it out of the asteroid belt.
<<set $health -= 2>>\
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Nobody can predict what happens in a nebula, some of the strangest phenomena in space happen in nebulas. It takes you a while to navigate around the giant purple cloud of gasses but nothing eventful happens and you eventually make your way back on course to your final destination.<<set $time -= 2>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Going around the nebula would be tedious and stray from the wise words of your navigation system. Even though you are a storied space traveler you still heavily rely on the computer generated navigation to plot the most efficient course to your desination.
<<nobr>><<set _temp = random(1, 3)>>
<<if _temp == 1>>
Some kind of gases in the nebula atmosphere must have created a rection with the gases that your ship uses in its propolsion system. The combustion reaction that ensues somehow does no damage to your ship but instead propels you at a much faster speed, giving you a speed boost and suddenly you've made it out of the nebula.
<<elseif _temp == 2>>
<<set $health -= 1>>
<<set $time -= 1>>
The gases in the atmosphere of the nebula create a negative reaction with each other as you see flashes happening all throughout the clouds of gas you are surrounded by. One of these flashes happens right in front of your ship as it takes a small hit. Eventually you make it out of there but it isn't scratch free.
<<else>>
<<set $time -= 1>>
Sometimes nothing happening is better than anything happening. The nebula gives you no issues as you make it through the nebula with nothing out the ordinary happening.
<</if>><<nextEvent>><</nobr>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
"'Cause I respect all y'all USPS folks time I'll just let you go with a warning this time, just be mindful of your speed in the future." With those parting words he leaves your ship as the police ship takes off to probably bother some other poor captain. After that relatively quick interaction you continue on while paying more attention to your speed this time.<<set $time -= 1>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
"Captain, we don't ever pull people over for no reason, no need to be defensive. Could you please give me your pilots license and ship registration?" he says. As you hand over the documents he returns to his ship to write up an infraction. It seems to take forever before he returns to your ship to hand you the speeding ticket and your information. "You have 7 days to pay these fees. Have a good day." he says before once again leaving as the police ship takes off to go bother some other poor captain. After that distraction you manage to continue on your way while the fees of the ticket add to some of your worries.<set $time -= 2>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Letting the engine cool off is probably the right call, you don't want to risk anything. As your ship stays stationary, suspended in space, the engine stops billowing smoke and is no longer too hot to the touch. Once you start the engine again nothing seems to be out of the ordinary and you continue on your merry way.<<set $time -= 2>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You can hear and smell the struggles of the engine but you don't have enough time to stop and fix it at the moment. It shouldn't explode in the near future but it does seem to be continuing to degrade as you keep moving towards your destination.<<set $time -= 1>><<set $health -= 2>><<nextEvent>>
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
There's nothing wrong with being a coward. Why put yourself at risk like that when you can just go around the pirates like you always do. As you back up and then take a wide route around the pirates you make it past them with no issue and eventually find your way back on course to your intended destination.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
As you kick up into high gear and speed right past the pirate crew they starts to give chase and tail you. While they fire a good amount of shots that do make quite the rumble when they hit your ship, when they realize that you won't slow down and aren't an easy target they pull back and start to leave you alone.
<<set $health -= 2>>\
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]While it's clear from the report your boss gave you about the job <<if $openedBox>>(and the timer slowly ticking down on the box)<</if>> that there's an extremely tight time limit on this delivery, you still need to be mindful what pace you want to set for this assignment. Going too slow will cause you to run out of time before you make it to the destination but going too fast could damage your ship or even get you pulled over by the Space Police.<<nextEvent>> <<set $displayHeader = true>>
[[Go at a slow pace|$next][$eventsTotal = 5; $eventsLeft = 4; $events = ["asteroids", "pirateattack","nebula", "repair", "poweroutage", "minefield", "spacedust", "traffic"]]]
[[Go at a normal pace|$next][$eventsTotal = 4; $eventsLeft = 3;$events = ["asteroids", "pirateattack","nebula", "repair", "poweroutage", "minefield", "spacedust", "enginemalfunction", "traffic"]]]
[[Go at a fast pace|$next][$eventsTotal = 3; $eventsLeft = 2; $events = ["asteroids", "pirateattack","nebula", "repair", "poweroutage", "minefield", "spacedust", "enginemalfunction", "enginemalfunction", "pulledover", "pulledover", "traffic", "unseenobstacle", "unseenobstacle", "unseenobstacle", "unseenobstacle"]]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
As you continue your travels through space you come across a quick service repair shop. These aren't too uncommon and a favorite place for space travels to rest up and grab a snack or two while they wait for their ship to be repaired. Even the most advanced ships take quite a bit of damage during their travels and it's not like the standard issue USPS ship is that sturdy. If you feel the need to, stopping here for a bit might be a good idea for some extra insurance that your ship will make it all the way. On the other hand if your ship isn't too damaged stopping may be a waste of time.
[[Stay and get your ship fixed]]
[[Move on and continue with your journey]]
<<deleteEvent>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You decide to take a pit stop and let them fix up the damage in your ship. These repair shops are some of the only chances to get repairs in space and you can't make a delivery if your ship doesn't work at all. After a while the mechanic lets you know that they totally fixed up your ship and that you are good to go.
<<set $time -= 2>><<set $health = $totalHealth>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You don't think your ship needs repairing at the moment and it should be able to last you until the end of this delivery. Repairs can always be done after you drop off the package and repairing now could just be a waste of time.
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
In the middle of your journey some of your lights begin to flicker and then suddenly all of the lights go out. From some quick diagnostic checks it seems like your ship is experiencing a partial power outage that affects some of the less important systems like your navigation and lighting systems. Thankfully your engine, steering, and oxygen all still work. Since no systems that are critical to survival are impacted you could just continue by navigating by yourself and hope the power comes back on or just fix the power now.
[[Fix the power]]
[[Press on]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
One remnant of some of the old space wars is large fields of evenly spaced mines. These were meant to trap the enemy during high speed battles where the side who deployed the mines would try and bait their enemy into flying straight into the mines. Unfortunately, some of these minefields were never used and never defused after the war and get in the way of travelers like you. You've always just gone around them but this is one of the most wide spread ones you've ever seen. Some of your colleagues have said they found success in defusing the mines in their way as the mines have relatively old technology. Of course you could just barrel straight through the mines which would be quick but that many mines might put some substantial damage on your ship.
[[Go around the minefield]]
[[Go through the minefield]]
[[Attempt to defuse the mines in your way]]
<<deleteEvent>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Before you ever set foot in a space ship one of the biggest misconceptions you had was about the problems that you would have to face during space travel was that space dust wasn't a huge issue. One enough space dust accumulates in enough tiny cracks in places in the ship it can start to break down equipment. One of the solutions that many modern ships use is having dust filters in key air flow systems. Your ship's dust filter light turns on, indicating that these filters are full and should be changed soon. Changing dust filters can be quite the tedious task, but not changing them out could lead to wear and tear on your ship's internal parts in the future. Of course you could just continue on and clean it out later after your current job is finished.
[[Clean it out]]
[[Let it be]]
<<deleteEvent>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Some sectors of space are so well traveled that there is sometimes even traffic as governments have been forced to regulate travel through these sectors so ships can continue to flow smoothly through the area. You find yourself in one of these sectors stuck in the middle of traffic that seems to stretch on for light years. Some other ships have decided to take matters into their own hands and started to weave in and out of traffic in an attempt to get ahead. You could try to get ahead like those ships or just wait it out in traffic like you're supposed to.
[[Stay in traffic and wait it out]]
[[Try and maneuver your way around everyone else]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Flashing lights appear behind you as the Space Police sends you a communication to pull over and stop. As you comply with the orders an officer begins to board your ship. "I saw what you were doing in the traffic sector," she says, "you can't be dodging traffic all willy nilly like that."
[["Sorry officer, I just have a very important package to deliver."]]
[["Everyone else was doing it too!"]]
<<deleteEvent>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Suprisingly the power was a simple fix. Since only a couple of systems were impacted it was pretty easy to diagnose and turned out just to be a single faulty wire. Just jangling around the wire turns all the power back on and gets you back up and running in no time.
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
After all of your years of space travel you always seem to underestimate how important the navigation system is. While you thought with your experience you could've been able to navigate by yourself for at least a little bit of time much of space all looks alike and you find yourself just a teensy bit lost. After a little bit of time your power kicks back on and checking the navigation you have gone quite a bit off course. Now that the power is back on you can get back on track and continue onto your final destination.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
This is one of the biggest minefields you've ever seen and it takes a while to get totally around it and make it to the other side. You eventually make it totally past it without any harm.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Why not just send it? These mines are quite old and they might not pack that hard of a punch against modern space ship technology. As you barrel your way through the mines the explosions are quite jarring but don't seem too bad. However, as you keep going through field the mines never seem to end as you get hit over and over again. By the time you reach the end of the field your ship is properly banged up.
<<set $time -= 1>>\
<<set $health -= 3>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Theoretically you should be capable of disarming these mines. As a part of your training long ago they taught basic defusing techniques so if you remember correctly it shouldn't be too bad.
<<set _temp = random(1, 3)>>\
<<if _temp == 1>>\
<<set $time -= 1>>
You manage to disable all the mines in your ships course with ease and manage to get through the minefield damage free relatively quickly.
<<elseif _temp == 2>>\
<<set $health -= 1>>\
<<set $time -= 1>>
You manage to disable most of the mines in the way of your ship but a handful manage to explode before you are able to defuse them but they don't do that much damange to your ship.
<<else>>\
<<set $health -= 2>>\
<<set $time -= 1>>
You manage to disable a few of the mines but a lot still go off and deal quite a bit of damage to your ship.
<</if>><<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
It's not good to procrastinate tasks that could geniunely cause issues with your ship in the future. It takes you quite a bit of time to change out the filters as there a quite a lot of them scattered throughout the ship but once you finish the dust filter light shuts off and everything seems all good to go.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
It can't do that much harm before you get to it right? This job won't take that much longer so hopefully no serious damage arises.
<<set $time -= 1>>\
<<run $events.push("enginemalfunction", "enginemalfunction", "enginemalfunction")>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You're a law abiding citizen and choose to follow the law this time, sitting patiently in your ship surrounded by dozens of other ships as you move through traffic at a snail's pace. Tapping your foot against the ground as you sit there in the pilots seat, bored out of your mind, you finally get out of traffic after what seems like forever.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
You don't have time to sit here and wait in traffic. As a skilled captain in the USPS you are also a skilled pilot, and as all the ships stuck in traffic move at the pace of snail encased in gelatin it becomes all the easier to weave in and out of the other ships surrounding your ship. With all these fancy moves you make it out of traffic quickly and with no damage to your ship.
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]
<<run $events.push("pulledover2", "pulledover2", "pulledover2")>>\Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
She sighs, "Trust me, I know how hard it can be to get your job done, especially when you have quotas or deadlines to hit. I really respect y'all USPS folk, you always get my packages delivered on time. I'll let you go with just a warning this time but please next time just stay with the flow of traffic please." As she departs your ship you are grateful for her kindness and continue on your way.
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
"That's no excuse to break the law! If I let every murderer go because they said that all their friends were doing it then we would have crisis on our hands! I have no choice but to give you a ticket for reckless endangerment. Please give me your pilots license and ship registration." You hand over the documents as she retreats back to her Space Police ship. As with all Space Police officers, she takes forever to write up the infraction and after what seems like forever she finally returns to your ship. "You have 7 days to pay these fees. Have a good day." You sigh as you reluctantly take the ticket from her hand. She leaves your ship as you finally start your ship back up and get moving.
<<set $time -= 2>>\
<<nextEvent>>\
[[Continue|$next]]<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Closed_Box.jpg">
You take a look at the destination address to see if you can figure out anything about the package from that. Unfortunately while you don't recognize the exact city and sector that it's supposed to be going to you do recognize the planet, which is famous for its military factories but aside from that it is a pretty normal planet.
You pick up the box and shake it around. Whatever is in there is surprisingly heavy and large, as you don't feel it shaking around too much so it must be close to the size of the outer box.
You hold it up to your ear, thinking that the sound may give you some clue to whatever could be in there. However, instead of hearing the thuds of wood or the papery sound of cardboard you can hear a faint beeping coming from the box.
[["\"There's something up with this package, I should open it and see what it is.\""->Open the box]]
[["\"I've probably delivered shadier stuff and just haven't paid attention. I should stick to company policy and leave it alone so I don't lose my job."->Don't open the box]] <img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/Authorities.jpg">
As the timer on the box ticks down you finally arrive to your final destination, Space Police Headquarters.
You rush into the building and hand the over box to the receptionist there, explaining that you think there's something suspicious about it and that they should check it out ASAP. The receptionist seems to brush you off at first until you open the box and show the recepionist the timer that's slowly ticking down to zero. They take the box from you and quickly move it further into the building to investigate, telling you to wait in the reception area until further notice. While you wait you suddenly get a communication from your boss. "Kid! What are you doing!? The client just called me furious saying that they didn't have the package yet! They said forget about the package and now this is me telling you to forget about your job too! I can't believe you've messed up on such an important job." he snaps and then promptly hangs up. You can't say you didn't expect losing your job to be the outcome of this string of decisions but it still hurts regardless.
More time passes as you sit helplessly in the reception, scrolling through your communication device looking for job listings finding no luck at all. A space police officer steps in front of you, telling you that his superior officer would like to speak with you. You follow him into an official looking office as you are faced with a very intimidating presence.
"Hello captain, I'm the lead detective working on cross planet terrorism cases here at the Space Police and I would like to thank you for tipping us off to that package you just brought in." She stands up and shakes your hand and gestures you to sit down in the chair in front of her desk as she sits down at her own chair.
"We managed to trace that metal box to a sect of a new terrorist group. It turns out that it was a part of some inter-group communications that were a part of a plan to attack an important government building in a plot to disrupt diplomacy between some influential planet governments. While we are not yet quite sure if this plan will still go through with or without the metal box if you hadn't have brought this in we wouldn't know about this group or their intentions at all. As thanks we would like to reward you with some monetary compensation and even extend a referral if you would like a job within the Space Police to help us bring a stop to this group."
Her words give you hope that you, a simple package carrier, could help make a difference in the complicated and dangerous galaxy. Your skills as a captain have improved and while one door may have closed, a much shiner one has opened.
[[End.]] (Ending 1 of 2.5)<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/OGDest.jpg">
You finally reach your final destination, a run down small shack squished in between two large sky scrapers that seem to tower over the smaller building.
Knocking on the door you suddenly hear a shout. "You the package person?" someone barks from behind the door. You respond with a hesitant yes. "Leave it at the door and I'll get it later," they command. You comply and set the package at the door and quickly leave the neighborhood to get back on your ship, the place is starting to give you a weird feeling.
Once back on the ship you set a course back to USPS HQ to await your next assignment. Your communciation device lights up with a message from your boss. "The client just messaged me that they got the package in time, you did a good job kid! The payment and extra bonus should be hitting your account as soon as it clears HR so keep an eye out for that. Really good work today, keep it up and you'll make it even further in this company! Who knows, you may take my job one day!" he says.
As you take your time making it back to USPS HQ as you finally are relieved of the intense time pressure you were just under you switch on the news for some white noise while you make the journey back. Sometimes being alone with just your thoughts in the vast silence of space can be as dangerous as the physical obstacles. Everything is normal until the breaking news jingle of the news cuts through the previous chatter. Your eyes are glued to the screen as the anchor explains an unexplained attack on an important government building that leaves some planets' alliances in jeopardy. This is worrying information, it could directly impact your deliveries. A war or even just extra military patrols could slow down travel and make it more dangerous.
You think back to the harrowing journey you had just completed and grow confidence in your skills as a captain. It doesn't matter what kinds of obstacles the universe decides to throw in your way, you're confident you'll be able to outmaneuver them.
[[End.]] (Ending 2 of 2.5)<img src = "http://yaleschoolofart.org/artofgame2021/students/Mary/FinalProjectArt/OGDest.jpg">
You finally reach your final destination, a run down small shack squished in between two large sky scrapers that seem to tower over the smaller building.
Knocking on the door you suddenly hear a shout. "You the package person?" someone barks from behind the door. You respond with a hesitant yes. "Leave it at the door and I'll get it later," they command. You comply and set the package at the door and quickly leave the neighborhood to get back on your ship, the place is starting to give you a weird feeling.
Once back on the ship you set a course back to USPS HQ to await your next assignment. Your communciation device lights up with a message from your boss. "The client just messaged me that they got the package in time, you did a good job kid! The payment and extra bonus should be hitting your account as soon as it clears HR so keep an eye out for that. Really good work today, keep it up and you'll make it even further in this company! Who knows, you may take my job one day!" he says.
As you take your time making it back to USPS HQ as you finally are relieved of the intense time pressure you were just under you switch on the news for some white noise while you make the journey back. Sometimes being alone with just your thoughts in the vast silence of space can be as dangerous as the physical obstacles. Everything is normal until the breaking news jingle of the news cuts through the previous chatter. Your eyes are glued to the screen as the anchor explains an unexplained attack on an important government building that leaves some planets' alliances in jeopardy. This is worrying information, it could directly impact your deliveries. A war or even just extra military patrols could slow down travel and make it more dangerous.
You get a sinking feeling in your gut. Could this have anything to do with the package you had delivered? That box was awfully suspicious, why didn't you do anything with it? Or maybe it truly had nothing to do with you and your mind is just coming up with anxious thoughts. Is this just paranoia or did you actually have anything to do with this disaster?
Decisions made in the past can't haunt you forever. They're a done deal and what happens in the past stays in the past. Packages still need to be delivered and your family still needs money to survive. The only thing you can do is continue with your life and commit to being the best captain you can be in the future.
[[End.]] (Ending 2.5 of 2.5)
/*I consider this ending 2.5 as it's basically the same as ending 2 except you are aware of what's in the box*/Wondering what happens if you make different choices? Start your journey again by clicking restart on the side or by clicking restart down below:
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>Ship Health: <<print $health>>/<<print $totalHealth>> Time Left: <<print $time>> units Progress: <<print ((($eventsTotal - $eventsLeft )/$eventsTotal) - (1/$eventsTotal))*100>>%
Sometimes when you're flying through space at a fast speed it can be impossible to see obstacles before they end up right in your face. At the speed your ship is going at you don't notice a massive chunk of space debris until you feel your ship shake as it ends up smacking right into the side of your ship. There's nothing you could've done about it, you were going too fast and the debris was in your blindspot. While that piece of debris has done a ton damage to the outside of the ship it's an unfortunate accident but the only thing you can do now is move on.
<<set $health -= 2>>\
<<set $time -= 1>>\
<<nextEvent>>\
[[Continue|$next]]
<<deleteEvent>>