← explore test subject #012098's further work here
bio
Yuma, AZ born test subject #012098 participated in testing since the age of 5. at the age of 18, he was submitted for further testing at Yale University because of his stellar performance (his bones were not dissolved by the Repulsion Gel nor was he poisoned with ground moon rocks) and outstanding extracurriculars (he wasn't driven completely insane from the years of testing and managed to avoid any mantis men left over from the mantis DNA experiment).
test history
- elementary level testing
- mid level testing
- high level testing
- college level testing
test subject #012098 learned of the water cycle while undergoing experiments designed to test how long humans survive underwater. during this time period, #012098 demonstrated a hightened interest in books.
test subject #012098 learned the basics of probability with a freindly game of Russian Roulette. test results show that children learn 50% faster when threatened with imminent death. as a side note, #012098 demonstrated an enthusiasm for video games.
after somehow surviving years of elementary and mid level tests, test subject #012098 learned psychology using our state of the art, and still highly controversial, dream simulation rig. in the dream rig, conventional testing limitations (and limitations imposed by the IRB on tests involving human subjects) are virtually wiped away. interestingly, during our recreation of the Stanford prison experiment (but with added velociraptors), #012098 demonstrated a leadership role in establishing a D&D group.
test subject #012098 has been undergoing a series of computer science and italian related tests. in his free time, he has joined a facility run community dubbed the NACC and the test subject run organization, ANAAY.
interests
- participating in IMs (organized by the 12 testing divisions)
- eating, #012098 readily does so when we decide to provide him with food
- sleeping, roughly 1/3 of our footage is of him doing so
- living, apparently since he hasn't died yet
- video games, books, webtoons, and social interaction