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ART 007 - The Art of the Game- Schedule

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week 1:
1/18 no class Friday due to MLK day
Read: Excerpt from Johann Huizinga's Homo Ludens

Introduction to the class

Introduction to the class and the professors

Examples of artists working in this area:

Student work:
week 2
1/25 and 1/27

Module 1: Character Development


Read: Chapter 1 from A Confederacy of Dunces

Character development: characters can be the seed of the story.

Due: Beginning of character development
week 3
2/1 and 2/3

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Module 1 - continued

Due Sunday by 8pm: Completed Characters
week 4
2/8 and 2/10

Module 2: Author Page

By the end of Wednesday's class, you should have a gameArt subdirectory in your www directory. you should have a page in the folder entitled index.html. This page is where you will put links to all of the assignments that you turn in for the class. (Sample page code)

Define Yourself You should sketch out a page that identifies you as the author of the work you will do this semester. The structure and design of the page should support the message you are trying to communicate to the reader. This is your first story -- the story of yourself.

Nice resource to help you decide on site color scheme.

FEBRUARY 10 GUEST SPEAKER: Meet in DMCA, 149 York Street.

Due by 6pm Monday: Create a page that tells readers about you as an author Example. This should be posted to your gameArt folder and linked to the index.html page. Check that the link works! The CSS styling should support your content. Assignment should include:
  • at least one background image
  • in-page images
  • borders
  • background colors
  • several fonts
  • internal and external links
week 5
2/15 and 2/17

Module 2 - continued

Think about the role of images in storytelling. How does our ability to imagine the characters and the world if we are provided with images? Begin more complex stylesheet formatting: div and span tags.

Consider small animations
optimization examples gif and jpg
simple use of animated gifs for storytelling.

Simple animations are best made using small gif images. Here are two examples done by former students:
homepage animation by benjamin childers
pac-man's realization by cortney williams

Take a look at Shelley Jackson's body. how can we use image maps as interesting forms of interactive navigation?

How does the text itself affect the story?
Typetester site use this to compare/contrast text styles
Here is a great page to help with color choices

Here is a very simple image map. This one is a more complicated image map.

Here are two sample structures for your page. A very simple centered div or a 2 column format.
Due Friday: Complete Bio page for yourself as an author that includes images. Conduct a usability test to see if your page is interesting enough to make people want to check out your work.
week 6
2/22 and 2/24

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Module 3

Audio story development.
Due Friday: Pick a location, narrative topic, and story outline by Friday.
week 7
3/1 and 3/3

Module 3 - continued

Due Wednesday: Record and Mix your first draft, bring to class.
Due Friday: Review your assigned classmates' walks, come to class prepared for group critique.

week 8
3/8 and 3/10

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Module 4

Using Twine to map and test your story structure.

Due by Sunday by 8pm: Start of an interactive structure for your first narrative.
  Spring Recess March 11 through March 26
week 9
3/29 and 3/31

Module 4 - Continued

due Sunday: Conduct a usability evaluation of your story. Here are two examples :Ron and Connor. Have 5-8 people take your usability test. Review your results and then summarize your findings. Your summary should include the questions you asked and the following : What worked best, What didn't work well, Did they explore the entire story? Did users have problems with navigation? Did they like the design? Did they like it enough to replay and/or share with friends? You should also discuss what you could do to improve it for the final game version.

Due Sunday by 8pm : Final Twine story and Usability test results
week 10
4/5 and 4/7

Module 5

Telling stories with video

Due : Beginning of video project
week 11
4/12 and 4/14

Module 5 - continued

Here is an example of how to load a video in an html page.

Due : Completed video project Sunday by 8pm
week 12
4/19 and 4/21

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Module 6

Making a narrative game. We will learn how to build a whole story in one page. There are three different ways to choose from:

This one one is the simplest. It uses Javascript to load elements in the page dynamically. We will go over how this works in detail. Here is the map which is the key to everything.

This is an example of a structure that provides the player with an inventory and based on the contents of the inventory creates winning and losing conditions. Here is the map that shows the structure.

Here is a structure that uses an external javascript page but allows for multiple html pages for those of you using image maps, for example.

Due : Beginning of game project
week 13
4/26 and 4/28

Module 6 - continued

Due : Completed game project Sunday by 8pm
week 14
May 3

Conclusion

We will meet Wednesday of reading week in lieu of a final exam.

exam week May 10
By 8pm make sure that you have turned in (linked to your index page)
  • The final version of your game
  • A Usability test for your game
  • Your final reflection

In order for us to be able to give you credit for your design materials, you can either upload them and link them to your index or give us paper documents (to Sarah at 1156 Chapel - room 208).

Original art by Federico Solmi. Last changed, 2016, © Elena Bertozzi